





The Ant Commandos make third party music game accessories (guitars, drum sticks, microphones) for the popular Guitar Hero and Rock Band games. This review is on the universal Playstation 2 to Playstation 3 USB adapter. This handy adapter allows you to use your PS2 Guitar Hero guitars on the Playstation 3 for RockBand and Guitar Hero 1 and 3 for PS2, as well as Guitar Hero III for PS3. Thank you The Ant Commandos for providing us with this review sample!
Features:
* Enable the use of PS2 Guitar Hero controller on PS3
* Enable the use of PS2 gamepads on PS3
* Controller assignment number LED for easy identification
* Power On LED indicator
* Easy Plug and play installation
* Supports multiple PS2 to PS3 Converters on one PS3 allowing you to use multiple PS2 controllers on PS3
* Simple, low cost solution lets you re-use the old PS2 controller.
How does the adapter work?
Installation is pretty easy. All you need to do is connect your PS2 device into this converter and then plug the USB end into your Playstation 3. There are 3 modes on the adapter. There's GP mode, or GamePad mode, which is what you need to set it to for Guitar Hero 1/3 for PS2. To play Rock Band you need to switch it to RB mode. Finally there's GH mode for Guitar Hero 3 for PS3. It was nice to be able to play Guitar Hero 1 & 3 on our PS3. Some other brand adapters have problems with timing, tilt or whammy bar usage but the TAC adapter works flawlessly.
Why not Guitar Hero 2 or Rock the 80's?
Guitar Hero 2 (and Rock the 80s) has proprietary code that detects whether or not the controller is an original one and so only works with the original guitars. This was Activision's way of sticking it to 3rd party accessory makers. Although this proprietary code has been worked around for PlayStation 2, there are no adapters to date allowing the use of 3rd party guitars for that game on the PlayStation 3, and it may not be possible without some cooperation from Sony.
So what doesn't work?
Even though this device works like it says it does, we wanted to test a few things with the other hardware we have laying around. We tried two different PS2 extension cables with no luck; in order to extend, we had to use a USB hub and that worked great. I tried using DDR Dance Pads with this adapter and it cannot handle multiple arrows being pressed at the same time, which is required for jumps and some holds. Some people claim to have had success in this department. I wonder what difficulty they play DDR on; I play Heavy mode, but beginners may not see this problem. Lastly, rumble does not work with these converters. If you want rumble, you'll have to pony up for a Dual Shock 3 controller.
Final Thoughts
This product is great if you invested in a Playstation 3 and you want to re-use your guitars from your Playstation 2 versions of Guitar Hero. As promised it allows you to hook up PS2 guitars allowing you to play PS2 versions of Guitar Hero and Guitar Hero 3 and also to use a PS2 guitar in the PS3 version of Rockband or Guitar Hero 3 (for those who like the clicking strummer or need a second guitar). My husband found that his score in Rock Band is a lot better with the older style guitars, so I expect that it will get a lot of use when he's not playing drums. Do not expect this to work with DDR pads and it WILL NOT work with Guitar Hero 2. If you are looking for a great PS2 to PS3 guitar adapter, this one works really well. The price is around $20 which is reasonable. We have already recommended it to a few family members and friends.
The Ant Commandos make third party music game accessories (guitars, drum sticks, microphones) for the popular Guitar Hero and Rock Band games. This review is on the universal Playstation 2 to Playstation 3 USB adapter. This handy adapter allows you to use your PS2 Guitar Hero guitars on the Playstation 3 for RockBand and Guitar Hero 1 and 3 for PS2, as well as Guitar Hero III for PS3. Thank you The Ant Commandos for providing us with this review sample!
Features:
* Enable the use of PS2 Guitar Hero controller on PS3
* Enable the use of PS2 gamepads on PS3
* Controller assignment number LED for easy identification
* Power On LED indicator
* Easy Plug and play installation
* Supports multiple PS2 to PS3 Converters on one PS3 allowing you to use multiple PS2 controllers on PS3
* Simple, low cost solution lets you re-use the old PS2 controller.
How does the adapter work?
Installation is pretty easy. All you need to do is connect your PS2 device into this converter and then plug the USB end into your Playstation 3. There are 3 modes on the adapter. There's GP mode, or GamePad mode, which is what you need to set it to for Guitar Hero 1/3 for PS2. To play Rock Band you need to switch it to RB mode. Finally there's GH mode for Guitar Hero 3 for PS3. It was nice to be able to play Guitar Hero 1 & 3 on our PS3. Some other brand adapters have problems with timing, tilt or whammy bar usage but the TAC adapter works flawlessly.
Why not Guitar Hero 2 or Rock the 80's?
Guitar Hero 2 (and Rock the 80s) has proprietary code that detects whether or not the controller is an original one and so only works with the original guitars. This was Activision's way of sticking it to 3rd party accessory makers. Although this proprietary code has been worked around for PlayStation 2, there are no adapters to date allowing the use of 3rd party guitars for that game on the PlayStation 3, and it may not be possible without some cooperation from Sony.
So what doesn't work?
Even though this device works like it says it does, we wanted to test a few things with the other hardware we have laying around. We tried two different PS2 extension cables with no luck; in order to extend, we had to use a USB hub and that worked great. I tried using DDR Dance Pads with this adapter and it cannot handle multiple arrows being pressed at the same time, which is required for jumps and some holds. Some people claim to have had success in this department. I wonder what difficulty they play DDR on; I play Heavy mode, but beginners may not see this problem. Lastly, rumble does not work with these converters. If you want rumble, you'll have to pony up for a Dual Shock 3 controller.
Final Thoughts
This product is great if you invested in a Playstation 3 and you want to re-use your guitars from your Playstation 2 versions of Guitar Hero. As promised it allows you to hook up PS2 guitars allowing you to play PS2 versions of Guitar Hero and Guitar Hero 3 and also to use a PS2 guitar in the PS3 version of Rockband or Guitar Hero 3 (for those who like the clicking strummer or need a second guitar). My husband found that his score in Rock Band is a lot better with the older style guitars, so I expect that it will get a lot of use when he's not playing drums. Do not expect this to work with DDR pads and it WILL NOT work with Guitar Hero 2. If you are looking for a great PS2 to PS3 guitar adapter, this one works really well. The price is around $20 which is reasonable. We have already recommended it to a few family members and friends.
The Ant Commandos make third party music game accessories (guitars, drum sticks, microphones) for the popular Guitar Hero and Rock Band games. This review is on the universal Playstation 2 to Playstation 3 USB adapter. This handy adapter allows you to use your PS2 Guitar Hero guitars on the Playstation 3 for RockBand and Guitar Hero 1 and 3 for PS2, as well as Guitar Hero III for PS3. Thank you The Ant Commandos for providing us with this review sample!
Features:
* Enable the use of PS2 Guitar Hero controller on PS3
* Enable the use of PS2 gamepads on PS3
* Controller assignment number LED for easy identification
* Power On LED indicator
* Easy Plug and play installation
* Supports multiple PS2 to PS3 Converters on one PS3 allowing you to use multiple PS2 controllers on PS3
* Simple, low cost solution lets you re-use the old PS2 controller.
How does the adapter work?
Installation is pretty easy. All you need to do is connect your PS2 device into this converter and then plug the USB end into your Playstation 3. There are 3 modes on the adapter. There's GP mode, or GamePad mode, which is what you need to set it to for Guitar Hero 1/3 for PS2. To play Rock Band you need to switch it to RB mode. Finally there's GH mode for Guitar Hero 3 for PS3. It was nice to be able to play Guitar Hero 1 & 3 on our PS3. Some other brand adapters have problems with timing, tilt or whammy bar usage but the TAC adapter works flawlessly.
Why not Guitar Hero 2 or Rock the 80's?
Guitar Hero 2 (and Rock the 80s) has proprietary code that detects whether or not the controller is an original one and so only works with the original guitars. This was Activision's way of sticking it to 3rd party accessory makers. Although this proprietary code has been worked around for PlayStation 2, there are no adapters to date allowing the use of 3rd party guitars for that game on the PlayStation 3, and it may not be possible without some cooperation from Sony.
So what doesn't work?
Even though this device works like it says it does, we wanted to test a few things with the other hardware we have laying around. We tried two different PS2 extension cables with no luck; in order to extend, we had to use a USB hub and that worked great. I tried using DDR Dance Pads with this adapter and it cannot handle multiple arrows being pressed at the same time, which is required for jumps and some holds. Some people claim to have had success in this department. I wonder what difficulty they play DDR on; I play Heavy mode, but beginners may not see this problem. Lastly, rumble does not work with these converters. If you want rumble, you'll have to pony up for a Dual Shock 3 controller.
Final Thoughts
This product is great if you invested in a Playstation 3 and you want to re-use your guitars from your Playstation 2 versions of Guitar Hero. As promised it allows you to hook up PS2 guitars allowing you to play PS2 versions of Guitar Hero and Guitar Hero 3 and also to use a PS2 guitar in the PS3 version of Rockband or Guitar Hero 3 (for those who like the clicking strummer or need a second guitar). My husband found that his score in Rock Band is a lot better with the older style guitars, so I expect that it will get a lot of use when he's not playing drums. Do not expect this to work with DDR pads and it WILL NOT work with Guitar Hero 2. If you are looking for a great PS2 to PS3 guitar adapter, this one works really well. The price is around $20 which is reasonable. We have already recommended it to a few family members and friends.

Xbox, PS2, PC
PS2 version reviewed
Have you ever wanted to work out in the comfort of your own home? Have you ever wanted your own personal trainer to keep you motivated? Are you tired of watching the same old VHS or DVD workout tapes? If you answered yes to any of these questions, you may want to look into Yourself! Fitness.
When you first run the game, it will go through a “fitness evaluation” where it will collect your height, weight, resting, and non-resting heart rates. The game will also want you to do push-ups, 2 minutes of jumping jacks (hard when you’re out of shape), crunches, and flexibility stretches. The results will determine what your fitness training focus will be. You’ll have to repeat this evaluation after every ten workouts. There are user profiles and a guest pass so your settings will stay unique to you.
You can work on:
There are so many options to help you meet your goals. You can set up a commitment schedule where you can determine how often and how long you want your workouts to be. There’s a meal plan where you can set your calorie intake and there are over 4500 recipes to keep your diet interesting. I did not try any of the recipes, so I can’t tell you how good they are. Yourself! Fitness integrates with workout equipment you may already have such as: hand weights, stability ball, step, and heart-rate monitor.
The workouts themselves are pretty formulaic but different each time. You’ll start out with warm ups like step-touch, shuffles, and light kicks, and you’ll then go into tougher things like karate kicks with a squat, hops, jumping jacks. double jacks, and more. After those, you’ll work on your focus area and then a cool down with quad and hamstring stretches along with the occasional neck stretch. There are cool downs and water breaks along the way. As you progress to the next phase of your workout, Maya the trainer will ask you how you’re keeping up. Depending on your answer, she will adjust the difficulty accordingly. Each Workout is unique and they'll throw in new exercises to mix things up. At the end of the work out, it will tell you what new exercises were introduced and how many calories were burned.
The interface is very easy to use and navigate through. On the bottom of the screen there is a time countdown and the workout modules scroll across from right to left. The exercise segments vary from 5 seconds to 1 minute or more, but are typically 15-30 seconds each. As the exercise and break modules line up on the bottom of the screen, you can see what’s queued up and coming at you.
If you keep meeting your commitments, you will unlock new music genres and workout locations. The workout locales range from a Dojo, Mountain, Desert and Island retreats, and a yuppie high rise. Each location is relaxing and has some background activity like hot air balloons, helicopters or bicyclists passing by. The scenery looks great and you almost feel like you’re there. Maya looks fairly life-like, though you can tell she’s animated. The camera angling is good for the most part, but I have experienced some weird angling problems. Fortunately, they correct themselves within 30 seconds or so.
There are many music genres available but to be honest, they are quite forgettable and pretty much all sound the same. You can choose from dance, Latin, hip-hop, house, and techno. Maya’s movements are tied to the music’s beats per minute, and she will sometimes pause to find the beat before moving on. The voice acting is pretty well done but it doesn’t give her that much of a personality. They tried by giving her a couple of cheesy lines.
I’m not really one for Yoga but there is a meditation garden area where you can do some twenty minute yoga routines with Maya. Some of the stretches have questionable names or references like the moon goddess pose, etc. Other than that this game is pretty clean.
If you’re looking to tone up, lose weight or stay motivated I would highly recommend this title. I haven’t really tried the recipes or yoga, but the workouts are pretty good. I did notice a difference and my muscles got toned. There were some days where I was sore, but it was a good experience.
Final Ratings
Game Play 13/20
Graphics 7/10
Sound 6/10
Stability 4/5
Controls 5/5
Appropriateness 47/50
-3 for spiritual references
Game Score 70%
Appropriateness Score 94%
Final Score 82%

Xbox, PS2, PC
PS2 version reviewed
Have you ever wanted to work out in the comfort of your own home? Have you ever wanted your own personal trainer to keep you motivated? Are you tired of watching the same old VHS or DVD workout tapes? If you answered yes to any of these questions, you may want to look into Yourself! Fitness.
When you first run the game, it will go through a “fitness evaluation” where it will collect your height, weight, resting, and non-resting heart rates. The game will also want you to do push-ups, 2 minutes of jumping jacks (hard when you’re out of shape), crunches, and flexibility stretches. The results will determine what your fitness training focus will be. You’ll have to repeat this evaluation after every ten workouts. There are user profiles and a guest pass so your settings will stay unique to you.
You can work on:
There are so many options to help you meet your goals. You can set up a commitment schedule where you can determine how often and how long you want your workouts to be. There’s a meal plan where you can set your calorie intake and there are over 4500 recipes to keep your diet interesting. I did not try any of the recipes, so I can’t tell you how good they are. Yourself! Fitness integrates with workout equipment you may already have such as: hand weights, stability ball, step, and heart-rate monitor.
The workouts themselves are pretty formulaic but different each time. You’ll start out with warm ups like step-touch, shuffles, and light kicks, and you’ll then go into tougher things like karate kicks with a squat, hops, jumping jacks. double jacks, and more. After those, you’ll work on your focus area and then a cool down with quad and hamstring stretches along with the occasional neck stretch. There are cool downs and water breaks along the way. As you progress to the next phase of your workout, Maya the trainer will ask you how you’re keeping up. Depending on your answer, she will adjust the difficulty accordingly. Each Workout is unique and they'll throw in new exercises to mix things up. At the end of the work out, it will tell you what new exercises were introduced and how many calories were burned.
The interface is very easy to use and navigate through. On the bottom of the screen there is a time countdown and the workout modules scroll across from right to left. The exercise segments vary from 5 seconds to 1 minute or more, but are typically 15-30 seconds each. As the exercise and break modules line up on the bottom of the screen, you can see what’s queued up and coming at you.
If you keep meeting your commitments, you will unlock new music genres and workout locations. The workout locales range from a Dojo, Mountain, Desert and Island retreats, and a yuppie high rise. Each location is relaxing and has some background activity like hot air balloons, helicopters or bicyclists passing by. The scenery looks great and you almost feel like you’re there. Maya looks fairly life-like, though you can tell she’s animated. The camera angling is good for the most part, but I have experienced some weird angling problems. Fortunately, they correct themselves within 30 seconds or so.
There are many music genres available but to be honest, they are quite forgettable and pretty much all sound the same. You can choose from dance, Latin, hip-hop, house, and techno. Maya’s movements are tied to the music’s beats per minute, and she will sometimes pause to find the beat before moving on. The voice acting is pretty well done but it doesn’t give her that much of a personality. They tried by giving her a couple of cheesy lines.
I’m not really one for Yoga but there is a meditation garden area where you can do some twenty minute yoga routines with Maya. Some of the stretches have questionable names or references like the moon goddess pose, etc. Other than that this game is pretty clean.
If you’re looking to tone up, lose weight or stay motivated I would highly recommend this title. I haven’t really tried the recipes or yoga, but the workouts are pretty good. I did notice a difference and my muscles got toned. There were some days where I was sore, but it was a good experience.
Final Ratings
Game Play 13/20
Graphics 7/10
Sound 6/10
Stability 4/5
Controls 5/5
Appropriateness 47/50
-3 for spiritual references
Game Score 70%
Appropriateness Score 94%
Final Score 82%
This game has been rated M for Mature for Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, and Use of Drugs by the Entertainment Software Ratings Board (ESRB).
Daniel Lamb and a friend named Leo are both prisoners at an asylum where the staff makes sport of abusing the inmates. One night turns violent when a thunderstorm causes all of the electronic gates to malfunction and open, setting the infuriated prisoners free. In the ensuing chaos, Daniel and Leo escape and are soon involved in a massive citywide manhunt as they traverse moody and dangerous environments to evade the Project, a twisted program that experimented on their minds. They must also try to piece together their fractured pasts and figure out just how deep the Project really runs. The storyline is really terrific and rivals many of the storylines in recent video games.
Gameplay (15/20)
Players control Daniel and sometimes Leo in 3D stealth action gameplay. The two friends must traverse the environments and avoid getting killed by members of the Project (called hunters) as they race to uncover the dark secrets behind the Project and their own convoluted pasts. Avoidance is not an option; killing the hunters is absolutely necessary to progress, although unlike the first game in the series, not everyone necessarily deserves to die (as many characters are simply security guards and not malicious villains). When Daniel or Leo approaches an enemy unseen and is holding a weapon, his arm will raise. Players must then hold down the attack button to prepare for a kill. The longer the button is held down, the more brutal the kill will be (indicated with a color coded target: white for normal, yellow for brutal, red for gruesome). There is a wide variety of weapons with which to kill enemies, including new environmental kills. The game focuses a bit more on action a short ways through the game as guns are introduced.
While there was nothing really terribly wrong with the gameplay, it wasn’t all that great, either. It doesn’t bring anything new to the stealth table, and enemies are hopelessly stupid (you can run into shadows and if the enemy doesn’t see you, they simply forget you were there). When you retreat into the shadows and the enemy is nearby, you simply need to input an onscreen prompt to “hold your breath” so the enemy misses you. Overall, the stealth mechanics feel very dated and while they work fine, don’t expect polish and finesse of Sam Fisher caliber. Gunplay, however, is a basic yet exciting experience where you must take cover but wait to fire until your enemy is reloading. It’s a refreshing change from the generic “run and gun” mechanics that are so common today.
Graphics (10/10)
On the PSP, Manhunt 2 is one fine looking game. The presentation of the whole package is terrific. The game has the feel of being filmed with a handheld camera, with some static effects and a slightly moving camera that shakes more when Daniel or Leo runs. During executions, the camera gets even shakier and blood sometimes splatters on it. The other graphics are also some of the best on the PSP. The shaky camera is not likely to cause any sort of sickness or irritation, but the static can be disabled. The shadows and details are very nice, as are the character models and movements.
Sound (10/10)
Once again, Rockstar does not disappoint in the sound department. For the full effect, the game really must be played with headphones. Like Silent Hill: Origins, it makes a huge difference and really helps in setting the mood. The voice acting is excellent; every actor’s voice fits his or her character well, and little static bursts, echoes, and ambient music (including a great score) prove that Rockstar is still one of the leaders when it comes to audio in video games.
Control (3/5)
The control is passable. The actions were fairly responsive, but it took a tiny bit of getting used to holding down the two shoulder buttons to target enemies. Combat feels a tad sluggish, but I think this was intentional in order to contribute a slightly more brutal and guttural feeling to the combat. Turning, however, can get a little ugly since the shoulder buttons are already taken. Turning involves pushing the analog stick to the left or right and is not very comfortable at all. The mechanic that involves sticking to walls can be temperamental at times but is still functional.
Stability (5/5)
The game boasts manageable load times, a smooth and steady framerate, and no instances of crashing. I had no problems with the stability whatsoever, even in areas of intense action.
Appropriateness
You may recall that Manhunt 2 was initially labeled with an AO (adults only) rating by the ESRB. Rockstar was able to cut it down to a very hard M. What you see here is the edited version.
Violence (0/10)
-People killing other people in cold-blooded murder (-5 pts)
-Blood sprays on the wall and everywhere else (-2.5 pts)
-Gruesome details (-2.5 pts)
The game is all about gruesome kills. As I said before, the length of time the button is held down determines the intensity of the kill. And some of the kills here even made this weathered critic wince and almost turn away. Rockstar applied a filter to the kills that makes them difficult to see, but the realistic sound effects are intact and it is still very obvious what it going on. Blood splatters the screen and everywhere else, heads can be severed and used as weapons, graphic gunshot wounds are clearly visible, and there are scattered scenes of torture and animal cruelty. This is one truly depraved game.
Language (3/10)
-R-rated language (-5 pts)
-Occasional sexual references (-2 pts)
It’s not over-the-top, rampant swearing, but Manhunt 2 has its fair share of colorful language that you won’t hear on primetime anytime soon. F-words and s-words pepper the script here, along with nearly every other profanity you can think of (though I think it shied away from the taboo c-word). The scene in the club has a few sexual references, but they don’t run thick through the entire game and are, surprisingly, not very common.
Sexual Content (1/10)
-Partial nudity (-4 pts)
-Characters seen having sex (-5 pts)
An early level in the game involves a visit to a steamy nightclub that is not all it seems. It is here that the poisonous combination of sex and violence emerges, and the level is permeated with scantily clad characters and videos with explicit audio and video (we see the body movement and hear groaning, but graphic nudity is obscured).
Occult content (10/10)
-None
The game is free of any supernatural content, which is good.
Cultural/Moral/Ethical (4/10)
-Active rebellion required to play (-2.5 pts)
There are areas of the game with police, but the level of rebellion never rises above what is seen in, say, Grand Theft Auto (another Rockstar game).
-Poor value decision making required to progress (-2.5 pts)
“Gee, there is a man here in front of me, oblivious to my presence! Shall I kill him or not?” Actually, the game never lets you choose. Killing is a necessity to survive in the twisted world. The real choice here is whether to use the plastic bag, the wire, or the nearby manhole cover.
This game has been rated M for Mature for Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, and Use of Drugs by the Entertainment Software Ratings Board (ESRB).
Daniel Lamb and a friend named Leo are both prisoners at an asylum where the staff makes sport of abusing the inmates. One night turns violent when a thunderstorm causes all of the electronic gates to malfunction and open, setting the infuriated prisoners free. In the ensuing chaos, Daniel and Leo escape and are soon involved in a massive citywide manhunt as they traverse moody and dangerous environments to evade the Project, a twisted program that experimented on their minds. They must also try to piece together their fractured pasts and figure out just how deep the Project really runs. The storyline is really terrific and rivals many of the storylines in recent video games.
Gameplay (15/20)
Players control Daniel and sometimes Leo in 3D stealth action gameplay. The two friends must traverse the environments and avoid getting killed by members of the Project (called hunters) as they race to uncover the dark secrets behind the Project and their own convoluted pasts. Avoidance is not an option; killing the hunters is absolutely necessary to progress, although unlike the first game in the series, not everyone necessarily deserves to die (as many characters are simply security guards and not malicious villains). When Daniel or Leo approaches an enemy unseen and is holding a weapon, his arm will raise. Players must then hold down the attack button to prepare for a kill. The longer the button is held down, the more brutal the kill will be (indicated with a color coded target: white for normal, yellow for brutal, red for gruesome). There is a wide variety of weapons with which to kill enemies, including new environmental kills. The game focuses a bit more on action a short ways through the game as guns are introduced.
While there was nothing really terribly wrong with the gameplay, it wasn’t all that great, either. It doesn’t bring anything new to the stealth table, and enemies are hopelessly stupid (you can run into shadows and if the enemy doesn’t see you, they simply forget you were there). When you retreat into the shadows and the enemy is nearby, you simply need to input an onscreen prompt to “hold your breath” so the enemy misses you. Overall, the stealth mechanics feel very dated and while they work fine, don’t expect polish and finesse of Sam Fisher caliber. Gunplay, however, is a basic yet exciting experience where you must take cover but wait to fire until your enemy is reloading. It’s a refreshing change from the generic “run and gun” mechanics that are so common today.
Graphics (10/10)
On the PSP, Manhunt 2 is one fine looking game. The presentation of the whole package is terrific. The game has the feel of being filmed with a handheld camera, with some static effects and a slightly moving camera that shakes more when Daniel or Leo runs. During executions, the camera gets even shakier and blood sometimes splatters on it. The other graphics are also some of the best on the PSP. The shaky camera is not likely to cause any sort of sickness or irritation, but the static can be disabled. The shadows and details are very nice, as are the character models and movements.
Sound (10/10)
Once again, Rockstar does not disappoint in the sound department. For the full effect, the game really must be played with headphones. Like Silent Hill: Origins, it makes a huge difference and really helps in setting the mood. The voice acting is excellent; every actor’s voice fits his or her character well, and little static bursts, echoes, and ambient music (including a great score) prove that Rockstar is still one of the leaders when it comes to audio in video games.
Control (3/5)
The control is passable. The actions were fairly responsive, but it took a tiny bit of getting used to holding down the two shoulder buttons to target enemies. Combat feels a tad sluggish, but I think this was intentional in order to contribute a slightly more brutal and guttural feeling to the combat. Turning, however, can get a little ugly since the shoulder buttons are already taken. Turning involves pushing the analog stick to the left or right and is not very comfortable at all. The mechanic that involves sticking to walls can be temperamental at times but is still functional.
Stability (5/5)
The game boasts manageable load times, a smooth and steady framerate, and no instances of crashing. I had no problems with the stability whatsoever, even in areas of intense action.
Appropriateness
You may recall that Manhunt 2 was initially labeled with an AO (adults only) rating by the ESRB. Rockstar was able to cut it down to a very hard M. What you see here is the edited version.
Violence (0/10)
-People killing other people in cold-blooded murder (-5 pts)
-Blood sprays on the wall and everywhere else (-2.5 pts)
-Gruesome details (-2.5 pts)
The game is all about gruesome kills. As I said before, the length of time the button is held down determines the intensity of the kill. And some of the kills here even made this weathered critic wince and almost turn away. Rockstar applied a filter to the kills that makes them difficult to see, but the realistic sound effects are intact and it is still very obvious what it going on. Blood splatters the screen and everywhere else, heads can be severed and used as weapons, graphic gunshot wounds are clearly visible, and there are scattered scenes of torture and animal cruelty. This is one truly depraved game.
Language (3/10)
-R-rated language (-5 pts)
-Occasional sexual references (-2 pts)
It’s not over-the-top, rampant swearing, but Manhunt 2 has its fair share of colorful language that you won’t hear on primetime anytime soon. F-words and s-words pepper the script here, along with nearly every other profanity you can think of (though I think it shied away from the taboo c-word). The scene in the club has a few sexual references, but they don’t run thick through the entire game and are, surprisingly, not very common.
Sexual Content (1/10)
-Partial nudity (-4 pts)
-Characters seen having sex (-5 pts)
An early level in the game involves a visit to a steamy nightclub that is not all it seems. It is here that the poisonous combination of sex and violence emerges, and the level is permeated with scantily clad characters and videos with explicit audio and video (we see the body movement and hear groaning, but graphic nudity is obscured).
Occult content (10/10)
-None
The game is free of any supernatural content, which is good.
Cultural/Moral/Ethical (4/10)
-Active rebellion required to play (-2.5 pts)
There are areas of the game with police, but the level of rebellion never rises above what is seen in, say, Grand Theft Auto (another Rockstar game).
-Poor value decision making required to progress (-2.5 pts)
“Gee, there is a man here in front of me, oblivious to my presence! Shall I kill him or not?” Actually, the game never lets you choose. Killing is a necessity to survive in the twisted world. The real choice here is whether to use the plastic bag, the wire, or the nearby manhole cover.
This game has been rated M for Mature for Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, and Use of Drugs by the Entertainment Software Ratings Board (ESRB).
Daniel Lamb and a friend named Leo are both prisoners at an asylum where the staff makes sport of abusing the inmates. One night turns violent when a thunderstorm causes all of the electronic gates to malfunction and open, setting the infuriated prisoners free. In the ensuing chaos, Daniel and Leo escape and are soon involved in a massive citywide manhunt as they traverse moody and dangerous environments to evade the Project, a twisted program that experimented on their minds. They must also try to piece together their fractured pasts and figure out just how deep the Project really runs. The storyline is really terrific and rivals many of the storylines in recent video games.
Gameplay (15/20)
Players control Daniel and sometimes Leo in 3D stealth action gameplay. The two friends must traverse the environments and avoid getting killed by members of the Project (called hunters) as they race to uncover the dark secrets behind the Project and their own convoluted pasts. Avoidance is not an option; killing the hunters is absolutely necessary to progress, although unlike the first game in the series, not everyone necessarily deserves to die (as many characters are simply security guards and not malicious villains). When Daniel or Leo approaches an enemy unseen and is holding a weapon, his arm will raise. Players must then hold down the attack button to prepare for a kill. The longer the button is held down, the more brutal the kill will be (indicated with a color coded target: white for normal, yellow for brutal, red for gruesome). There is a wide variety of weapons with which to kill enemies, including new environmental kills. The game focuses a bit more on action a short ways through the game as guns are introduced.
While there was nothing really terribly wrong with the gameplay, it wasn’t all that great, either. It doesn’t bring anything new to the stealth table, and enemies are hopelessly stupid (you can run into shadows and if the enemy doesn’t see you, they simply forget you were there). When you retreat into the shadows and the enemy is nearby, you simply need to input an onscreen prompt to “hold your breath” so the enemy misses you. Overall, the stealth mechanics feel very dated and while they work fine, don’t expect polish and finesse of Sam Fisher caliber. Gunplay, however, is a basic yet exciting experience where you must take cover but wait to fire until your enemy is reloading. It’s a refreshing change from the generic “run and gun” mechanics that are so common today.
Graphics (10/10)
On the PSP, Manhunt 2 is one fine looking game. The presentation of the whole package is terrific. The game has the feel of being filmed with a handheld camera, with some static effects and a slightly moving camera that shakes more when Daniel or Leo runs. During executions, the camera gets even shakier and blood sometimes splatters on it. The other graphics are also some of the best on the PSP. The shaky camera is not likely to cause any sort of sickness or irritation, but the static can be disabled. The shadows and details are very nice, as are the character models and movements.
Sound (10/10)
Once again, Rockstar does not disappoint in the sound department. For the full effect, the game really must be played with headphones. Like Silent Hill: Origins, it makes a huge difference and really helps in setting the mood. The voice acting is excellent; every actor’s voice fits his or her character well, and little static bursts, echoes, and ambient music (including a great score) prove that Rockstar is still one of the leaders when it comes to audio in video games.
Control (3/5)
The control is passable. The actions were fairly responsive, but it took a tiny bit of getting used to holding down the two shoulder buttons to target enemies. Combat feels a tad sluggish, but I think this was intentional in order to contribute a slightly more brutal and guttural feeling to the combat. Turning, however, can get a little ugly since the shoulder buttons are already taken. Turning involves pushing the analog stick to the left or right and is not very comfortable at all. The mechanic that involves sticking to walls can be temperamental at times but is still functional.
Stability (5/5)
The game boasts manageable load times, a smooth and steady framerate, and no instances of crashing. I had no problems with the stability whatsoever, even in areas of intense action.
Appropriateness
You may recall that Manhunt 2 was initially labeled with an AO (adults only) rating by the ESRB. Rockstar was able to cut it down to a very hard M. What you see here is the edited version.
Violence (0/10)
-People killing other people in cold-blooded murder (-5 pts)
-Blood sprays on the wall and everywhere else (-2.5 pts)
-Gruesome details (-2.5 pts)
The game is all about gruesome kills. As I said before, the length of time the button is held down determines the intensity of the kill. And some of the kills here even made this weathered critic wince and almost turn away. Rockstar applied a filter to the kills that makes them difficult to see, but the realistic sound effects are intact and it is still very obvious what it going on. Blood splatters the screen and everywhere else, heads can be severed and used as weapons, graphic gunshot wounds are clearly visible, and there are scattered scenes of torture and animal cruelty. This is one truly depraved game.
Language (3/10)
-R-rated language (-5 pts)
-Occasional sexual references (-2 pts)
It’s not over-the-top, rampant swearing, but Manhunt 2 has its fair share of colorful language that you won’t hear on primetime anytime soon. F-words and s-words pepper the script here, along with nearly every other profanity you can think of (though I think it shied away from the taboo c-word). The scene in the club has a few sexual references, but they don’t run thick through the entire game and are, surprisingly, not very common.
Sexual Content (1/10)
-Partial nudity (-4 pts)
-Characters seen having sex (-5 pts)
An early level in the game involves a visit to a steamy nightclub that is not all it seems. It is here that the poisonous combination of sex and violence emerges, and the level is permeated with scantily clad characters and videos with explicit audio and video (we see the body movement and hear groaning, but graphic nudity is obscured).
Occult content (10/10)
-None
The game is free of any supernatural content, which is good.
Cultural/Moral/Ethical (4/10)
-Active rebellion required to play (-2.5 pts)
There are areas of the game with police, but the level of rebellion never rises above what is seen in, say, Grand Theft Auto (another Rockstar game).
-Poor value decision making required to progress (-2.5 pts)
“Gee, there is a man here in front of me, oblivious to my presence! Shall I kill him or not?” Actually, the game never lets you choose. Killing is a necessity to survive in the twisted world. The real choice here is whether to use the plastic bag, the wire, or the nearby manhole cover.
System Requirements
Windows VISTA/XP/2000
* 1 GHz Pentium 3
* 300 MB available hard disk space
* 512 MB RAM
* Supported T & L ‚capable video card with at least 32 MB of video RAM.
* 8X CD-ROM drive
* Direct sound 9.0 compatible sound card
* Speakers or headphones
* USB compatible dance pad (included)
Mac OS:
Mac OS X v10.2 or later
* 1 GHz G3
* 300 MB available hard disk space
* 512 MB RAM
* 8X CD-ROM drive
* 32 MB Video RAM
* Speakers or headphones
* USB compatible dance pad (included)
Digital Praise has re-written their Dance Praise engine from the ground up and it’s a vast improvement. The interface is now 3D and has a much smoother look and feel to it. If you have the original Dance Praise, you can play all of the previous songs and expansion packs. Also, it’s nice that the original Dance Praise can play the new tracks from Dance Praise 2 as well. You can now have up to four people playing provided that you have enough USB ports.
How to play
As the music plays arrows trickle down the screen. As they line up with the arrow grid on the bottom you have to press the corresponding arrow on the dance pad. As you play on harder difficulty levels, the number of arrows and combo moves increases. The arrow grid on the bottom shrinks as well, requiring you to be more accurate.
There’s a new game mode called Dance-Tris which offers a new way to play Tetris. Just like Tetris, various shaped blocks come down and you have to rotate and move the pieces with your dance pad. Your goal is to align the blocks to fit together without leaving spaces. As you get rows covered, they will disappear. Leveling up occurs when you clear multiple rows, and the difficulty increases by having the blocks come down faster.
So what’s new in Dance Praise 2?
Other than the new look and backgrounds, Dance Praise 2 comes bundled with fifty two songs. Ten of the songs are “locked”; you can unlock them by playing songs at their hardest difficulty. You can choose between choreographed and computer generated steps; the computer generated steps will be different every time you play a song. DP2 has player profiles which track high scores and work out mode progress. There’s also a new difficulty level called “super easy” which may help my grandma out.
What songs are there?
You’re Worthy Of My Praise – Big Daddy Weave
There You Go – Caedmon’s Call
Believe-Britt Nicole
LifeSong (Hall)-Casting Crowns
Voice Of Truth-Casting Crowns
How Can I Keep From Singing-Chris Tomlin
Love-Day of Fire
Jesus Freak-DC Talk
Nostalgiotopia-Eleventyseven
Foreverandever Etc-David Crowder Band
Wake Up! Wake Up!- Everyday Sunday
Waiting-Fireflight
Who Can Compare-Foolish Things
Can’t Go On-Group 1 Crew
Undo Me-Jennifer Knapp
Tonight-Jeremy Camp
Word of Mouth-John Reuben
FatherSong-Jonah33
Hide-Joy Williams
Fire-Krystal Meyers
Only the World-Mandisa
I Am the Way-Mark Schultz
Shine-Matt Redman
Here I Am-Michael W Smith
Awaken-Natalie Grant
Live Like We’re Alive-Nevertheless
I Am Free-Newsboys
River-Out of Eden
When Tomorrow Comes-Pillar
I Can’t Do This-Plumb
God-Rebecca St. James
Already Over-Red
Mood Rings-Relient k
Don’t Give Up-Sanctus Real
Missing Pages-Seventh Day Slumber
Open The Eyes Of My Heart-Sonicflood
Don’t Look At Me-Stacie Orrico
Stand in the Rain-Superchick
We Live-Superchick
Going Under-This Beautiful Republic
Boomin’-tobyMac
I’m For You-tobyMac
This Fragile Breath-Todd Agnew
Blessed Be Your Name-Tree 63
My Heart Goes Out-Warren Barfliek
About You-ZOEgirl
Graphics
I love the new interface and the animated 3D backgrounds look cool. The option to display the song lyrics is nice but I honestly don’t pay attention since my focus is on the arrows. However, I couldn’t help but notice the cheesy dancer in the box which fortunately can be disabled. The max resolution this game supports is 1024x768; it looks decent being stretched by my wide screen monitor.
Sound
The music selection is great; there’s a wide variety of music styles. The sound quality is good and the announcer isn’t annoying, so that’s a plus.
Stability
I have not run into any problems or glitches playing this game. If you want to play Dance Praise 1 songs/expansions it will prompt you for the CD which is a bit annoying.
Appropriateness
This is a game that has God honoring songs; I find no fault here. It’s a great game for families, churches and youth groups.
Final Thoughts
The first thought that comes to my mind is that I wish they did this in the first place. Granted the original Dance Praise will run better on older systems, but it’s definitely rough around the edges compared to DP2. Hardcore DDRers will be disappointed by how easy this game is, even at the hardest difficulty. Now they made a super-easy mode, how about super hard? This is a great game for beginners, kids and family. The four player support is great and the Tetris mode is fun to play too. I recommend this game for the casual Dance Dance Revolution player, or those who enjoy DDR and popular Christian music.
Final Score
Gameplay: 17/20
Graphics: 8/10
Sound: 9/10
Stability: 5/5
Interface: 4/5
Appropriateness: 50/50
Overall: 93%
{gallery}dp2{/gallery}
System Requirements
Windows VISTA/XP/2000
* 1 GHz Pentium 3
* 300 MB available hard disk space
* 512 MB RAM
* Supported T & L ‚capable video card with at least 32 MB of video RAM.
* 8X CD-ROM drive
* Direct sound 9.0 compatible sound card
* Speakers or headphones
* USB compatible dance pad (included)
Mac OS:
Mac OS X v10.2 or later
* 1 GHz G3
* 300 MB available hard disk space
* 512 MB RAM
* 8X CD-ROM drive
* 32 MB Video RAM
* Speakers or headphones
* USB compatible dance pad (included)
Digital Praise has re-written their Dance Praise engine from the ground up and it’s a vast improvement. The interface is now 3D and has a much smoother look and feel to it. If you have the original Dance Praise, you can play all of the previous songs and expansion packs. Also, it’s nice that the original Dance Praise can play the new tracks from Dance Praise 2 as well. You can now have up to four people playing provided that you have enough USB ports.
How to play
As the music plays arrows trickle down the screen. As they line up with the arrow grid on the bottom you have to press the corresponding arrow on the dance pad. As you play on harder difficulty levels, the number of arrows and combo moves increases. The arrow grid on the bottom shrinks as well, requiring you to be more accurate.
There’s a new game mode called Dance-Tris which offers a new way to play Tetris. Just like Tetris, various shaped blocks come down and you have to rotate and move the pieces with your dance pad. Your goal is to align the blocks to fit together without leaving spaces. As you get rows covered, they will disappear. Leveling up occurs when you clear multiple rows, and the difficulty increases by having the blocks come down faster.
So what’s new in Dance Praise 2?
Other than the new look and backgrounds, Dance Praise 2 comes bundled with fifty two songs. Ten of the songs are “locked”; you can unlock them by playing songs at their hardest difficulty. You can choose between choreographed and computer generated steps; the computer generated steps will be different every time you play a song. DP2 has player profiles which track high scores and work out mode progress. There’s also a new difficulty level called “super easy” which may help my grandma out.
What songs are there?
You’re Worthy Of My Praise – Big Daddy Weave
There You Go – Caedmon’s Call
Believe-Britt Nicole
LifeSong (Hall)-Casting Crowns
Voice Of Truth-Casting Crowns
How Can I Keep From Singing-Chris Tomlin
Love-Day of Fire
Jesus Freak-DC Talk
Nostalgiotopia-Eleventyseven
Foreverandever Etc-David Crowder Band
Wake Up! Wake Up!- Everyday Sunday
Waiting-Fireflight
Who Can Compare-Foolish Things
Can’t Go On-Group 1 Crew
Undo Me-Jennifer Knapp
Tonight-Jeremy Camp
Word of Mouth-John Reuben
FatherSong-Jonah33
Hide-Joy Williams
Fire-Krystal Meyers
Only the World-Mandisa
I Am the Way-Mark Schultz
Shine-Matt Redman
Here I Am-Michael W Smith
Awaken-Natalie Grant
Live Like We’re Alive-Nevertheless
I Am Free-Newsboys
River-Out of Eden
When Tomorrow Comes-Pillar
I Can’t Do This-Plumb
God-Rebecca St. James
Already Over-Red
Mood Rings-Relient k
Don’t Give Up-Sanctus Real
Missing Pages-Seventh Day Slumber
Open The Eyes Of My Heart-Sonicflood
Don’t Look At Me-Stacie Orrico
Stand in the Rain-Superchick
We Live-Superchick
Going Under-This Beautiful Republic
Boomin’-tobyMac
I’m For You-tobyMac
This Fragile Breath-Todd Agnew
Blessed Be Your Name-Tree 63
My Heart Goes Out-Warren Barfliek
About You-ZOEgirl
Graphics
I love the new interface and the animated 3D backgrounds look cool. The option to display the song lyrics is nice but I honestly don’t pay attention since my focus is on the arrows. However, I couldn’t help but notice the cheesy dancer in the box which fortunately can be disabled. The max resolution this game supports is 1024x768; it looks decent being stretched by my wide screen monitor.
Sound
The music selection is great; there’s a wide variety of music styles. The sound quality is good and the announcer isn’t annoying, so that’s a plus.
Stability
I have not run into any problems or glitches playing this game. If you want to play Dance Praise 1 songs/expansions it will prompt you for the CD which is a bit annoying.
Appropriateness
This is a game that has God honoring songs; I find no fault here. It’s a great game for families, churches and youth groups.
Final Thoughts
The first thought that comes to my mind is that I wish they did this in the first place. Granted the original Dance Praise will run better on older systems, but it’s definitely rough around the edges compared to DP2. Hardcore DDRers will be disappointed by how easy this game is, even at the hardest difficulty. Now they made a super-easy mode, how about super hard? This is a great game for beginners, kids and family. The four player support is great and the Tetris mode is fun to play too. I recommend this game for the casual Dance Dance Revolution player, or those who enjoy DDR and popular Christian music.
Final Score
Gameplay: 17/20
Graphics: 8/10
Sound: 9/10
Stability: 5/5
Interface: 4/5
Appropriateness: 50/50
Overall: 93%
{gallery}dp2{/gallery}
System Requirements
Windows VISTA/XP/2000
* 1 GHz Pentium 3
* 300 MB available hard disk space
* 512 MB RAM
* Supported T & L ‚capable video card with at least 32 MB of video RAM.
* 8X CD-ROM drive
* Direct sound 9.0 compatible sound card
* Speakers or headphones
* USB compatible dance pad (included)
Mac OS:
Mac OS X v10.2 or later
* 1 GHz G3
* 300 MB available hard disk space
* 512 MB RAM
* 8X CD-ROM drive
* 32 MB Video RAM
* Speakers or headphones
* USB compatible dance pad (included)
Digital Praise has re-written their Dance Praise engine from the ground up and it’s a vast improvement. The interface is now 3D and has a much smoother look and feel to it. If you have the original Dance Praise, you can play all of the previous songs and expansion packs. Also, it’s nice that the original Dance Praise can play the new tracks from Dance Praise 2 as well. You can now have up to four people playing provided that you have enough USB ports.
How to play
As the music plays arrows trickle down the screen. As they line up with the arrow grid on the bottom you have to press the corresponding arrow on the dance pad. As you play on harder difficulty levels, the number of arrows and combo moves increases. The arrow grid on the bottom shrinks as well, requiring you to be more accurate.
There’s a new game mode called Dance-Tris which offers a new way to play Tetris. Just like Tetris, various shaped blocks come down and you have to rotate and move the pieces with your dance pad. Your goal is to align the blocks to fit together without leaving spaces. As you get rows covered, they will disappear. Leveling up occurs when you clear multiple rows, and the difficulty increases by having the blocks come down faster.
So what’s new in Dance Praise 2?
Other than the new look and backgrounds, Dance Praise 2 comes bundled with fifty two songs. Ten of the songs are “locked”; you can unlock them by playing songs at their hardest difficulty. You can choose between choreographed and computer generated steps; the computer generated steps will be different every time you play a song. DP2 has player profiles which track high scores and work out mode progress. There’s also a new difficulty level called “super easy” which may help my grandma out.
What songs are there?
You’re Worthy Of My Praise – Big Daddy Weave
There You Go – Caedmon’s Call
Believe-Britt Nicole
LifeSong (Hall)-Casting Crowns
Voice Of Truth-Casting Crowns
How Can I Keep From Singing-Chris Tomlin
Love-Day of Fire
Jesus Freak-DC Talk
Nostalgiotopia-Eleventyseven
Foreverandever Etc-David Crowder Band
Wake Up! Wake Up!- Everyday Sunday
Waiting-Fireflight
Who Can Compare-Foolish Things
Can’t Go On-Group 1 Crew
Undo Me-Jennifer Knapp
Tonight-Jeremy Camp
Word of Mouth-John Reuben
FatherSong-Jonah33
Hide-Joy Williams
Fire-Krystal Meyers
Only the World-Mandisa
I Am the Way-Mark Schultz
Shine-Matt Redman
Here I Am-Michael W Smith
Awaken-Natalie Grant
Live Like We’re Alive-Nevertheless
I Am Free-Newsboys
River-Out of Eden
When Tomorrow Comes-Pillar
I Can’t Do This-Plumb
God-Rebecca St. James
Already Over-Red
Mood Rings-Relient k
Don’t Give Up-Sanctus Real
Missing Pages-Seventh Day Slumber
Open The Eyes Of My Heart-Sonicflood
Don’t Look At Me-Stacie Orrico
Stand in the Rain-Superchick
We Live-Superchick
Going Under-This Beautiful Republic
Boomin’-tobyMac
I’m For You-tobyMac
This Fragile Breath-Todd Agnew
Blessed Be Your Name-Tree 63
My Heart Goes Out-Warren Barfliek
About You-ZOEgirl
Graphics
I love the new interface and the animated 3D backgrounds look cool. The option to display the song lyrics is nice but I honestly don’t pay attention since my focus is on the arrows. However, I couldn’t help but notice the cheesy dancer in the box which fortunately can be disabled. The max resolution this game supports is 1024x768; it looks decent being stretched by my wide screen monitor.
Sound
The music selection is great; there’s a wide variety of music styles. The sound quality is good and the announcer isn’t annoying, so that’s a plus.
Stability
I have not run into any problems or glitches playing this game. If you want to play Dance Praise 1 songs/expansions it will prompt you for the CD which is a bit annoying.
Appropriateness
This is a game that has God honoring songs; I find no fault here. It’s a great game for families, churches and youth groups.
Final Thoughts
The first thought that comes to my mind is that I wish they did this in the first place. Granted the original Dance Praise will run better on older systems, but it’s definitely rough around the edges compared to DP2. Hardcore DDRers will be disappointed by how easy this game is, even at the hardest difficulty. Now they made a super-easy mode, how about super hard? This is a great game for beginners, kids and family. The four player support is great and the Tetris mode is fun to play too. I recommend this game for the casual Dance Dance Revolution player, or those who enjoy DDR and popular Christian music.
Final Score
Gameplay: 17/20
Graphics: 8/10
Sound: 9/10
Stability: 5/5
Interface: 4/5
Appropriateness: 50/50
Overall: 93%
{gallery}dp2{/gallery}